> Pneumatic Archives of Subjectivities and Imaginaries




Team Members:

Kane Hassebrock,
Nicholas Raap,
Jake Spangler,
Megan Zeien


Our project is an agglomeration of pneumatic structures that spatially invades the entire city of San Francisco. The architecture parallels perceptual conditions of fog – confusion, spatial disorientation, and blurred boundaries. It instrumentalizes these conditions to spatially confront everyone, impeding all functions in the city, to enable imagination and connectivity in our current oppressive era.

The logic that governs our contemporary society force a singular vision of the world and attempts to stifle all imagination of any alternative. These same logics produce systemic violence like total environmental degradation, complete financialization, and the false promise of a good life, resulting in corporations like Airbnb, Uber, or Amazon that feed and profit on aspects of normal, everyday life. We find these practices to be unethical and unsustainable. Our architecture seeks to provide a space that will allow and enable new imaginaries to be had, space not controlled by these logics, a space to resist and create new networks of social relations, fighting against loneliness.

Our design explores how space and both social and literal atmospheres can be architecturalized and instrumentalized in exploratory forms. Being surrounded by San Francisco’s fog perfectly produces a defining hyperawareness and disorientation, which our proposal takes as a site and a governing logic.

Our architecture begins to invade the city concurrently with the fog. Pneumatics are produced by the Factory―a structure located in the Pacific―from plastic ocean garbage, transforming the waste into double-walled membranes which are then embedded with technological and environmental control systems before being super-pressurized and launched into the atmosphere. The pneumatics strategically rearranges their pathways to respond to needs present within, relying on the technology to carry out its spatial intentions and revolutionary phenomena.

eliminate loneliness through design